Here’s a to-do list of shaders I’d like to give a shot… at least in the following year. So by the size of this timeframe you can guess the list is pretty lengthy. :P
Hit the jump for the full list…
Here’s a to-do list of shaders I’d like to give a shot… at least in the following year. So by the size of this timeframe you can guess the list is pretty lengthy. :P
Hit the jump for the full list…
Downloads
Bloom.rar [10mb] – C# 2.0 (VS.NET 2005)
Description
After seeing a couple of people using nVidia’s Bloom shader and be dissatisfied with its looks and perfomance, and more importantly because my employer asked me to do it, I made a Bloom shader from scratch.
It is highly customizable, supports FSAA and supports Pixel Shaders 2.0 up to 3.0.
Download
TV3DProfiler.rar [49kb] – Visual Basic.NET 2005
Description
You like the profiler in TV3D 6.5, but you’d like to do the same with your own application code? Hate the fact that what it reports is not tweakable or modifyable in any way? Here’s my own implementation of a profiler, which imitates the built-in one but has definable profiles and now categories, and is braindead-simple to use.
Since a new TV3D 6.5 Beta version has been released a couple of days ago, most of my samples are rendered obsolete by the changes. Also, I found a number of “good practices” for TV3D apps recently, which I want to reflect in all my samples.
Entire list of the improvements I want to make after the jump.