I’ve been working (my ass off and compromising my job and social life) on this game called Fez for a couple of months, and 5 hours from the Independent Games Festival entry submission deadline, it’s finally OVER!
Well, the demo. But it’s a full level, with dialogues, collectibles, sound, music and a pretty full demonstration of the game’s concept… which I can’t show too much of right now, especially the concept and what’s original about it, but here’s some in-game material that I can release. It’s a screenshot, taken directly from the game, no mocking-up here.
I’m really proud of the end result, especially how much it evolved in like, two weeks. The game was basically created in a one-month sprint, the 4-5 months before that were slow engine structure development, XNA exploration, error & trial and rewriting… But in the last month, it really took shape as a game. And it’s something I’ve never done before, an actual game. It feels… so much more constructive than anything I’ve done before.
Once the secrecy of it all disappears (so when the IGF entries have been announced), I’ll post a series of dated shots that demonstrate how much the game has grown in such little time. It’s amazing, and it’s been exhausting…
Because of err… technical limitations, it won’t be available right away for everyone. I didn’t have the time to make a codepath for older hardware so it runs only on SM3.0-compatible video cards, and was only tested on nVidia hardware. But I expect this other codepath will come in the next months.