Archive for October, 2007

Oct 11 2007

Behind Fez : Trixels (and why we don’t just say voxels)

Published by Renaud Bédard under Fez,XNA

A follow-up with much greater detail to this post can be found here.

Alright, here’s a couple of explainations about the rendering technology behind Fez, what we call trixels.

Some people on deviantART and the TIGS blog post have pointed out how these are pretty much just voxels, but with a trendy name. As the lead programmer, I beg to differ… a bit.

Continue Reading »

17 responses so far

Oct 10 2007

Fez teaser trailer!

Published by Renaud Bédard under Fez,XNA

Let’s get awesome!

3 responses so far

Oct 01 2007

Fez is finally ready.

Published by Renaud Bédard under Fez,XNA

I’ve been working (my ass off and compromising my job and social life) on this game called Fez for a couple of months, and 5 hours from the Independent Games Festival entry submission deadline, it’s finally OVER!

Well, the demo. But it’s a full level, with dialogues, collectibles, sound, music and a pretty full demonstration of the game’s concept… which I can’t show too much of right now, especially the concept and what’s original about it, but here’s some in-game material that I can release. It’s a screenshot, taken directly from the game, no mocking-up here.

Continue Reading »

8 responses so far