Oct
11
2007
A follow-up with much greater detail to this post can be found here.
Alright, here’s a couple of explainations about the rendering technology behind Fez, what we call trixels.
Some people on deviantART and the TIGS blog post have pointed out how these are pretty much just voxels, but with a trendy name. As the lead programmer, I beg to differ… a bit.
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Oct
01
2007
I’ve been working (my ass off and compromising my job and social life) on this game called Fez for a couple of months, and 5 hours from the Independent Games Festival entry submission deadline, it’s finally OVER!
Well, the demo. But it’s a full level, with dialogues, collectibles, sound, music and a pretty full demonstration of the game’s concept… which I can’t show too much of right now, especially the concept and what’s original about it, but here’s some in-game material that I can release. It’s a screenshot, taken directly from the game, no mocking-up here.
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