Back in November 2011, I gave a talk at the Montréal International Game Summit in the Technology track called “Cubes All The Way Down”, where I talked about how FEZ was built, what’s the big modules, the challenges and intricacies of making a tech-heavy indie game from scratch.
It went okay.
I was really stressed, a bit unprepared due to FEZ crunch time, and just generally uncomfortable speaking in front of an audience.
I spoke so fast that I finished 15 minutes early and had 30 minutes for questions, which worked great for me because the relaxed setting of a Q&A session meant better flow, better information delivery, I really liked that part. Also I had friends in the front row that kept asking good questions and were generally supportive, so all in all a good experience. :)
I was asked about giving the slides out, so here they are! Unedited.