Static Ambient Occlusion

Traditional DirectX lighting models define ambient lighting as coming from all directions, and is added as a constant on all surfaces regardless of the geometry. Ambient occlusion acts as a factor to ambient lighting to take into account the cavities and concave areas in a model, or how much a surface is hidden from its environment.

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StaticAmbientOcclusion.rar [6.8 Mb] – VB 2005 (VS.NET 2005)

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