Non-Reflective Water


NonReflectiveWater.rar [7.9Mb] – C# 2.0 (VS.NET 2005)


I had a request from a MMORPG developer to make a lightweight water shader that doesn’t need a reflection rendersurface, yet looks acceptable.
It looks nowhere as shiny as the reflective water shader or even TV’s built-in water, but it runs a zillion times faster because it doesn’t do any parallaxing, nor specular bumpmapping, nor perspective projection… Its implementation is alot simpler as well.

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