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The Instruction Limit

The Instruction Limit

Tech talk and game programming by Renaud Bédard

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Tag: air distortion

Bullet Trails

Downloads

Bullets.rar [1.3Mb] – C# 2.0 (VS.NET 2005)

Description

This screen-space shader simulates the hot-air trail left behind by a flying bullet, with chromatic dispersion; similar to the effect that can be seen in the Slo-Mo mode of F.E.A.R. It was originally made for TV3D forum user BeDi.

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Posted on October 2, 2006Categories C#, HLSL, Samples, TV3D 6.5Tags air distortion, F.E.A.R., haze, shader2 Comments on Bullet Trails
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