Pico³ is a game I made with Aliceffekt (as Les Collégiennes) over the course of a month, and that we presented at the Prince of Arcade party on November 9th.


Pico³ – Windows Version [6.3 Mb]
Pico³ – Mac OS X Version [11.6 Mb] (Nov. 15th Edit : Fixed the mac build, it runs now!)

Aliceffekt designed the game mechanics, levels and visuals, while I took care of all programming and procedural animations.

How to play

The game is fairly simple on the surface :

  • Emitters emit cells of a primary color (red, green or blue).
  • Receptors expect cells of a certain color, or color (ordered) sequence.
  • You can place Projectors that redirect cells or combine them, if different cells hit the projector simultaneously.

The challenge is to combine colors at the right time, with the given resources and world layout. It becomes an intricate resource management/puzzle game, and even the simplest-looking puzzle can prove almost impossible!

There is only 13 levels in this version, which was made for a party setting. The difficulty curve proved to be very harsh for new players, and even seasoned players (like me) can’t reach the end. It’s a hard game — Aliceffekt’s trademark game design. ^_^

Science! (shot by Aliceffekt at the Prince of Arcade)

It is played with mouse+keyboard on all platforms, but also supports the Xbox 360 gamepad (either wired or wireless with an USB receiver) on Windows by using Rémi Gillig’s XInput.NET for Unity. I made my own wrapper over it to detect press/hold/down, actually the code was ripped out of my XNA code. That’s the fun part of using C# scripting, I can just share code between projects even if it’s not the same technology!


If you’re too lazy to read the tutorials :

  • Right click and drag to rotate the camera round the world, scrollwheel to zoom in/out
  • Left click to create a Projector, and left click on a face to select its direction
  • Z to undo the last Projector (or hover any Projector and hit Z to undo that one)
  • R to restart the level
  • Escape to return to the first Level
  • ALT+F4 or Command+Q to quit

Hope you like it, it was a a lot of fun to make and I’m already looking forward to my next Unity creation… It’s a great work environment.

Tea-Time Quarrel


The game I made with Matthew Gallant and Henk Boom (us three being the “No Fun” collective) at ToJam earlier this year is finally out!

Matthew already wrote a super thorough write-up about it, so I won’t bother. But here’s the direct link to the game itself :

P.S. : Did you notice the new Games page on the top menu-bar? It keeps track of all the games I worked on, with links to blog posts and download links. Check it out!