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	<title>Comments for The Instruction Limit</title>
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	<link>http://theinstructionlimit.com</link>
	<description>Tech talk and game programming by Renaud Bédard</description>
	<lastBuildDate>Wed, 02 May 2012 15:41:31 +0000</lastBuildDate>
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		<title>Comment on 16-Bit Color Encoding on the GPU by Renaud Bédard</title>
		<link>http://theinstructionlimit.com/16-bit-color-encoding-on-the-gpu#comment-526</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Wed, 02 May 2012 15:41:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=33#comment-526</guid>
		<description>lulz</description>
		<content:encoded><![CDATA[<p>lulz</p>
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		<title>Comment on 16-Bit Color Encoding on the GPU by Jerome Goodwin</title>
		<link>http://theinstructionlimit.com/16-bit-color-encoding-on-the-gpu#comment-525</link>
		<dc:creator>Jerome Goodwin</dc:creator>
		<pubDate>Wed, 02 May 2012 15:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=33#comment-525</guid>
		<description>Isn&#039;t this helping terrorist hide messages?</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t this helping terrorist hide messages?</p>
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		<title>Comment on Cubes All The Way Down @ IGS (GDC) by Arowx</title>
		<link>http://theinstructionlimit.com/cubes-all-the-way-down-igs-gdc#comment-524</link>
		<dc:creator>Arowx</dc:creator>
		<pubDate>Sat, 28 Apr 2012 11:46:11 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=838#comment-524</guid>
		<description>Hi great notes, I just picked up the fact that your would in hindsight picked a game engine like unity and then when I found your blog and read more you are using Unity.

I&#039;m staring up a Unity Slow &#039;Jam&#039; challenge and hope you would like to join in or know anyone who could provide prizes.

link: http://forum.unity3d.com/threads/133987-Unity-Something!-May-2012</description>
		<content:encoded><![CDATA[<p>Hi great notes, I just picked up the fact that your would in hindsight picked a game engine like unity and then when I found your blog and read more you are using Unity.</p>
<p>I&#8217;m staring up a Unity Slow &#8216;Jam&#8217; challenge and hope you would like to join in or know anyone who could provide prizes.</p>
<p>link: <a href="http://forum.unity3d.com/threads/133987-Unity-Something!-May-2012" rel="nofollow">http://forum.unity3d.com/threads/133987-Unity-Something!-May-2012</a></p>
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		<title>Comment on Behind Fez : Trixels (and why we don&#8217;t just say voxels) by Review &#8211; Fez - BlueGamer</title>
		<link>http://theinstructionlimit.com/behind-fez-trixels-and-why-we-dont-just-say-voxels#comment-523</link>
		<dc:creator>Review &#8211; Fez - BlueGamer</dc:creator>
		<pubDate>Mon, 23 Apr 2012 18:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=29#comment-523</guid>
		<description>[...] by Adam Blue &#8226; Reviews   var addthis_product = &#039;wpp-264&#039;; var addthis_config = {&quot;data_track_clickback&quot;:true,&quot;data_track_addressbar&quot;:false};if (typeof(addthis_share) == &quot;undefined&quot;){ addthis_share = [];}Fez is an indie game that has been in development for some time, similar to the look of Super Meat Boy and other recent 2D indie games.  I never knew what to think about Fez, like Super Meat Boy.  But, once I had my hands on Fez, I went insane.  Insane with happy love.  Happy sprite-love made of magical trixels. [...]</description>
		<content:encoded><![CDATA[<p>[...] by Adam Blue &bull; Reviews   var addthis_product = &#039;wpp-264&#039;; var addthis_config = {&quot;data_track_clickback&quot;:true,&quot;data_track_addressbar&quot;:false};if (typeof(addthis_share) == &quot;undefined&quot;){ addthis_share = [];}Fez is an indie game that has been in development for some time, similar to the look of Super Meat Boy and other recent 2D indie games.  I never knew what to think about Fez, like Super Meat Boy.  But, once I had my hands on Fez, I went insane.  Insane with happy love.  Happy sprite-love made of magical trixels. [...]</p>
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		<title>Comment on The Cloud is a Lie by Renaud Bédard</title>
		<link>http://theinstructionlimit.com/the-cloud-is-a-lie#comment-522</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Mon, 23 Apr 2012 14:00:41 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=665#comment-522</guid>
		<description>Thanks! There is no bloom or fullscreen shader of any kind in the game, it&#039;s just a plane with a flare on it and additive blending. :)</description>
		<content:encoded><![CDATA[<p>Thanks! There is no bloom or fullscreen shader of any kind in the game, it&#8217;s just a plane with a flare on it and additive blending. :)</p>
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		<title>Comment on Cubes All The Way Down @ IGS (GDC) by This is from the FEZ soundtrack. The file came from a GDC postmortem that Renaud Bedard (the program &#124; I So Bored</title>
		<link>http://theinstructionlimit.com/cubes-all-the-way-down-igs-gdc#comment-521</link>
		<dc:creator>This is from the FEZ soundtrack. The file came from a GDC postmortem that Renaud Bedard (the program &#124; I So Bored</dc:creator>
		<pubDate>Sun, 22 Apr 2012 19:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=838#comment-521</guid>
		<description>[...] is from the FEZ soundtrack. The file came from a GDC postmortem that Renaud Bedard (the programmer for FEZ) posted on his blog. There&#8217;s video of his [...]</description>
		<content:encoded><![CDATA[<p>[...] is from the FEZ soundtrack. The file came from a GDC postmortem that Renaud Bedard (the programmer for FEZ) posted on his blog. There&#8217;s video of his [...]</p>
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		<title>Comment on The Cloud is a Lie by Alex</title>
		<link>http://theinstructionlimit.com/the-cloud-is-a-lie#comment-520</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 16 Apr 2012 02:00:12 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=665#comment-520</guid>
		<description>Hi! Look&#039;s good. But logo on the floor look&#039;s like &quot;Bionic Commando&quot; logo )
P.S. Bloom over the bots - it&#039;s a shaders? Looks very good =)</description>
		<content:encoded><![CDATA[<p>Hi! Look&#8217;s good. But logo on the floor look&#8217;s like &#8220;Bionic Commando&#8221; logo )<br />
P.S. Bloom over the bots &#8211; it&#8217;s a shaders? Looks very good =)</p>
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		<title>Comment on Cubes All The Way Down @ IGS (GDC) by Renaud Bédard</title>
		<link>http://theinstructionlimit.com/cubes-all-the-way-down-igs-gdc#comment-519</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Sat, 14 Apr 2012 20:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=838#comment-519</guid>
		<description>Translation mistakes in spanish : first I hear about that! If you want to send me what you found, I can get it fixed in the upcoming patch. That would be greatly appreciated.
And thanks :)</description>
		<content:encoded><![CDATA[<p>Translation mistakes in spanish : first I hear about that! If you want to send me what you found, I can get it fixed in the upcoming patch. That would be greatly appreciated.<br />
And thanks :)</p>
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		<title>Comment on Cubes All The Way Down @ IGS (GDC) by Miguel Herrero</title>
		<link>http://theinstructionlimit.com/cubes-all-the-way-down-igs-gdc#comment-518</link>
		<dc:creator>Miguel Herrero</dc:creator>
		<pubDate>Sat, 14 Apr 2012 20:13:05 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=838#comment-518</guid>
		<description>Downloading right now :)

I&#039;ve been playing FEZ today (just bought it) and it&#039;s great. I had some glitches and some translation errors (in spanish), but that wasn&#039;t enough to do any scratch to this game, it&#039;s just great. Amazing work, and try to rest a little bit now!</description>
		<content:encoded><![CDATA[<p>Downloading right now :)</p>
<p>I&#8217;ve been playing FEZ today (just bought it) and it&#8217;s great. I had some glitches and some translation errors (in spanish), but that wasn&#8217;t enough to do any scratch to this game, it&#8217;s just great. Amazing work, and try to rest a little bit now!</p>
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		<title>Comment on Flash-style Tween/Easing Functions in C# by Unity curved path following with easing &#171; Mike Talbot&#039;s Blog</title>
		<link>http://theinstructionlimit.com/flash-style-tweeneasing-functions-in-c#comment-517</link>
		<dc:creator>Unity curved path following with easing &#171; Mike Talbot&#039;s Blog</dc:creator>
		<pubDate>Fri, 06 Apr 2012 13:19:08 +0000</pubDate>
		<guid isPermaLink="false">http://theinstructionlimit.com/?p=401#comment-517</guid>
		<description>[...] building on the great work done by Andeeee and Renaud, I&#8217;ve made a path following class that enables you to specify from 2 to N points and have it [...]</description>
		<content:encoded><![CDATA[<p>[...] building on the great work done by Andeeee and Renaud, I&#8217;ve made a path following class that enables you to specify from 2 to N points and have it [...]</p>
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