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	<title>Comments on: Bullet Trails</title>
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	<description>Truevision3D 6.5, XNA, C# and HLSL tips &#38; samples by Zaknafein/Renaud Bédard.</description>
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		<title>By: The instruction limit &#187; Double-Sided Bumped Refraction</title>
		<link>http://theinstructionlimit.com/?p=7&#038;cpage=1#comment-7</link>
		<dc:creator>The instruction limit &#187; Double-Sided Bumped Refraction</dc:creator>
		<pubDate>Mon, 02 Oct 2006 17:15:14 +0000</pubDate>
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		<description>[...] Supports pseudo chromatic dispersion, like the Bullet Trails sample. (three lookups, one for each colour, each one slightly more refractive than the other) [...]</description>
		<content:encoded><![CDATA[<p>[...] Supports pseudo chromatic dispersion, like the Bullet Trails sample. (three lookups, one for each colour, each one slightly more refractive than the other) [...]</p>
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