<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Super HYPERCUBE</title>
	<atom:link href="http://theinstructionlimit.com/?feed=rss2&#038;p=123" rel="self" type="application/rss+xml" />
	<link>http://theinstructionlimit.com/?p=123</link>
	<description>Truevision3D 6.5, XNA, C# and HLSL tips &#38; samples by Zaknafein/Renaud Bédard.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:01:19 -0700</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Renaud Bédard</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-367</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Sat, 31 Jul 2010 15:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-367</guid>
		<description>Hm! Never heard that one, sorry. I&#039;ll try to debug it later and post back, but I can&#039;t even release a patch because I &quot;lost&quot; the source code... :o</description>
		<content:encoded><![CDATA[<p>Hm! Never heard that one, sorry. I&#8217;ll try to debug it later and post back, but I can&#8217;t even release a patch because I &#8220;lost&#8221; the source code&#8230; <img src='http://theinstructionlimit.com/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Multipartite</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-366</link>
		<dc:creator>Multipartite</dc:creator>
		<pubDate>Sat, 31 Jul 2010 11:13:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-366</guid>
		<description>&quot;An exception &#039;System.ArgumentException&#039; has occurred in SuperHyperCube.exe.&quot;

Installing recommended things does not change this error message (which appears when attempting to run the program).

Is the cause known?</description>
		<content:encoded><![CDATA[<p>&#8220;An exception &#8216;System.ArgumentException&#8217; has occurred in SuperHyperCube.exe.&#8221;</p>
<p>Installing recommended things does not change this error message (which appears when attempting to run the program).</p>
<p>Is the cause known?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Hit up Babycastles indie arcade August 5th if you enjoy any of these things: &#124; Bytejacker</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-365</link>
		<dc:creator>Hit up Babycastles indie arcade August 5th if you enjoy any of these things: &#124; Bytejacker</dc:creator>
		<pubDate>Fri, 30 Jul 2010 22:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-365</guid>
		<description>[...] to play Super Hypercube the way God intended: in stereostopic 3D with WiiMote headtracking. That reportedly awesome tech is something I&#8217;ve wanted to play with ever since Johnny Chung Lee put out that first [...]</description>
		<content:encoded><![CDATA[<p>[...] to play Super Hypercube the way God intended: in stereostopic 3D with WiiMote headtracking. That reportedly awesome tech is something I&#8217;ve wanted to play with ever since Johnny Chung Lee put out that first [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rubbishcorp &#174; .::. Super Hypercube :</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-266</link>
		<dc:creator>Rubbishcorp &#174; .::. Super Hypercube :</dc:creator>
		<pubDate>Thu, 05 Nov 2009 19:28:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-266</guid>
		<description>[...] More. [...]</description>
		<content:encoded><![CDATA[<p>[...] More. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Super HyperCube [Windows, Games]: Stereoscopic falling blocks game designed for wiimote headtracking &#124; CreativeApplications.Net</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-259</link>
		<dc:creator>Super HyperCube [Windows, Games]: Stereoscopic falling blocks game designed for wiimote headtracking &#124; CreativeApplications.Net</dc:creator>
		<pubDate>Fri, 30 Oct 2009 14:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-259</guid>
		<description>[...] Download + more info here. [...]</description>
		<content:encoded><![CDATA[<p>[...] Download + more info here. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Anaglyph Stereoscopic Rendering in First Person &#124; The Instruction Limit</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-228</link>
		<dc:creator>Anaglyph Stereoscopic Rendering in First Person &#124; The Instruction Limit</dc:creator>
		<pubDate>Thu, 24 Sep 2009 16:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-228</guid>
		<description>[...] wanted to do a stereoscopy sample to show how I did it in Super HYPERCUBE, but I can&#8217;t/don&#8217;t want to release its source, so I just re-did it properly. Auto-focus [...]</description>
		<content:encoded><![CDATA[<p>[...] wanted to do a stereoscopy sample to show how I did it in Super HYPERCUBE, but I can&#8217;t/don&#8217;t want to release its source, so I just re-did it properly. Auto-focus [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Full Xbox 360 Gamepad Support In C#, Without XNA &#124; The Instruction Limit</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-200</link>
		<dc:creator>Full Xbox 360 Gamepad Support In C#, Without XNA &#124; The Instruction Limit</dc:creator>
		<pubDate>Tue, 30 Jun 2009 14:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-200</guid>
		<description>[...] ready to use. So when I wanted to add gamepad support (including analog input and vibration) to Super HYPERCUBE, a TV3D 6.5 game, I just added a reference to the XNA Framework assembly and carried on like I did [...]</description>
		<content:encoded><![CDATA[<p>[...] ready to use. So when I wanted to add gamepad support (including analog input and vibration) to Super HYPERCUBE, a TV3D 6.5 game, I just added a reference to the XNA Framework assembly and carried on like I did [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Post Processing/Fullscreen Texture Sampling &#124; The Instruction Limit</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-192</link>
		<dc:creator>Post Processing/Fullscreen Texture Sampling &#124; The Instruction Limit</dc:creator>
		<pubDate>Fri, 12 Jun 2009 01:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-192</guid>
		<description>[...] component system was re-used in Trouble In Euclidea and Super HYPERCUBE, and I&#8217;m currently using it to prototype a culling system that uses hardware occlusion [...]</description>
		<content:encoded><![CDATA[<p>[...] component system was re-used in Trouble In Euclidea and Super HYPERCUBE, and I&#8217;m currently using it to prototype a culling system that uses hardware occlusion [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The Future Of Gaming - WiiTalk - The Complete Nintendo Wii Resource</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-122</link>
		<dc:creator>The Future Of Gaming - WiiTalk - The Complete Nintendo Wii Resource</dc:creator>
		<pubDate>Sat, 10 Jan 2009 15:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-122</guid>
		<description>[...] the main image, and a blue image), in fact a freeware game was featured in this months PC Gamer, Super Hypercube.  If it isn&#039;t actually 3D, then I don&#039;t think people will be interested. Console gaming is seen as [...]</description>
		<content:encoded><![CDATA[<p>[...] the main image, and a blue image), in fact a freeware game was featured in this months PC Gamer, Super Hypercube.  If it isn&#8217;t actually 3D, then I don&#8217;t think people will be interested. Console gaming is seen as [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sortez vos lunettes 3D sur La Crampe Aux Doigts</title>
		<link>http://theinstructionlimit.com/?p=123&#038;cpage=1#comment-123</link>
		<dc:creator>Sortez vos lunettes 3D sur La Crampe Aux Doigts</dc:creator>
		<pubDate>Thu, 01 Jan 2009 17:41:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.theinstructionlimit.com/?p=123#comment-123</guid>
		<description>[...] le thème des anaglyphes, ces images qu&#8217;on peut voir en relief avec des lunettes bicolores, Super Hypercube est un puzzle game indépendant dont le principe est tout simple : Rentrer des formes cubiques dans [...]</description>
		<content:encoded><![CDATA[<p>[...] le thème des anaglyphes, ces images qu&#8217;on peut voir en relief avec des lunettes bicolores, Super Hypercube est un puzzle game indépendant dont le principe est tout simple : Rentrer des formes cubiques dans [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>
