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	<title>Comments on: Non-Reflective Water</title>
	<atom:link href="http://theinstructionlimit.com/?feed=rss2&#038;p=10" rel="self" type="application/rss+xml" />
	<link>http://theinstructionlimit.com/?p=10</link>
	<description>Truevision3D 6.5, XNA, C# and HLSL tips &#38; samples by Zaknafein/Renaud Bédard.</description>
	<lastBuildDate>Thu, 02 Sep 2010 18:01:19 -0700</lastBuildDate>
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		<title>By: flopoloco</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-360</link>
		<dc:creator>flopoloco</dc:creator>
		<pubDate>Fri, 16 Jul 2010 23:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-360</guid>
		<description>This rocks! Thanks...</description>
		<content:encoded><![CDATA[<p>This rocks! Thanks&#8230;</p>
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	<item>
		<title>By: jp</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-236</link>
		<dc:creator>jp</dc:creator>
		<pubDate>Fri, 16 Oct 2009 02:38:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-236</guid>
		<description>Nop, I can not make to run properly, I only can se de landscape but nothing about nonreflect water. Can you explain me more specificly what is the problem? what I need to do? I can not understand the meaning of SM2 and SM3 and how to fix the problem.
Thanks for your time.</description>
		<content:encoded><![CDATA[<p>Nop, I can not make to run properly, I only can se de landscape but nothing about nonreflect water. Can you explain me more specificly what is the problem? what I need to do? I can not understand the meaning of SM2 and SM3 and how to fix the problem.<br />
Thanks for your time.</p>
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	</item>
	<item>
		<title>By: Renaud Bédard</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-235</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Fri, 16 Oct 2009 02:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-235</guid>
		<description>Hi jp, I just tested it and there seems to be a problem with the SM3 technique of the shader.
It&#039;s really wierd because it compiles in most compilers (SFxE and XNA) but when I build the effect in TV3D it rejects it.
Workaround : Remove the SM3 technique and leave only the SM2 one, then it works.</description>
		<content:encoded><![CDATA[<p>Hi jp, I just tested it and there seems to be a problem with the SM3 technique of the shader.<br />
It&#8217;s really wierd because it compiles in most compilers (SFxE and XNA) but when I build the effect in TV3D it rejects it.<br />
Workaround : Remove the SM3 technique and leave only the SM2 one, then it works.</p>
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	<item>
		<title>By: jp</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-234</link>
		<dc:creator>jp</dc:creator>
		<pubDate>Fri, 16 Oct 2009 01:32:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-234</guid>
		<description>Finally,  someone can make it run??
I can only see the landscape but no the water.
I&#039;m removing the shader from the project, and removing the &quot;Engine.SetBetaKey(settings but nothing...)&quot; part. but nothing
I changed this part &quot;Scene.CreateLandscape instead of “= new TVLandscape()&quot; whit the same result.
any ideas??</description>
		<content:encoded><![CDATA[<p>Finally,  someone can make it run??<br />
I can only see the landscape but no the water.<br />
I&#8217;m removing the shader from the project, and removing the &#8220;Engine.SetBetaKey(settings but nothing&#8230;)&#8221; part. but nothing<br />
I changed this part &#8220;Scene.CreateLandscape instead of “= new TVLandscape()&#8221; whit the same result.<br />
any ideas??</p>
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	</item>
	<item>
		<title>By: Renaud Bédard</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-156</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Thu, 16 Apr 2009 20:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-156</guid>
		<description>Hard to tell what&#039;s the problem here... Check the TV debug file, maybe you&#039;re missing resources like shaders or textures.
One thing to keep in mind, this shader uses an alpha (transparency) map that defines the shores and that lets the terrain be visible in those areas.</description>
		<content:encoded><![CDATA[<p>Hard to tell what&#8217;s the problem here&#8230; Check the TV debug file, maybe you&#8217;re missing resources like shaders or textures.<br />
One thing to keep in mind, this shader uses an alpha (transparency) map that defines the shores and that lets the terrain be visible in those areas.</p>
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	<item>
		<title>By: roto23</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-155</link>
		<dc:creator>roto23</dc:creator>
		<pubDate>Wed, 15 Apr 2009 23:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-155</guid>
		<description>I got most of your tutorial working by making the changes you suggested, thanks.  The landscape does not render, but that&#039;s ok since I&#039;m focusing on the water.

Now here is the unfortunate part for me....When I add your water code (not landscape) to my project I don&#039;t get anything and there are no errors in the debug file.  I don&#039;t even see the blank mesh I usually get when something only partially works.  Any ideas? it should appear at the coordinates I set in the AddFloorGrid() method, correct?
I did not add your water class directly, I just copied the code from it and put it in the &quot;code behind&quot; file of my main form.</description>
		<content:encoded><![CDATA[<p>I got most of your tutorial working by making the changes you suggested, thanks.  The landscape does not render, but that&#8217;s ok since I&#8217;m focusing on the water.</p>
<p>Now here is the unfortunate part for me&#8230;.When I add your water code (not landscape) to my project I don&#8217;t get anything and there are no errors in the debug file.  I don&#8217;t even see the blank mesh I usually get when something only partially works.  Any ideas? it should appear at the coordinates I set in the AddFloorGrid() method, correct?<br />
I did not add your water class directly, I just copied the code from it and put it in the &#8220;code behind&#8221; file of my main form.</p>
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	<item>
		<title>By: Renaud Bédard</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-153</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Tue, 14 Apr 2009 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-153</guid>
		<description>Oh also, Zaknafein is a pretty popular alias, and I&#039;ve never played DOAC. :P</description>
		<content:encoded><![CDATA[<p>Oh also, Zaknafein is a pretty popular alias, and I&#8217;ve never played DOAC. <img src='http://theinstructionlimit.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
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	<item>
		<title>By: Renaud Bédard</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-150</link>
		<dc:creator>Renaud Bédard</dc:creator>
		<pubDate>Tue, 14 Apr 2009 18:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-150</guid>
		<description>Yes, the shader project was referencing a tool that is in the DirectX SDK and it&#039;s an old version, so the usage probably changed... deleting the shader project solves this, and it&#039;s not necessary.

For the other problem, try making it work with the newest TV3D DLLs. There are breaking changes that occured in TV3D since then, like you have to do Scene.CreateLandscape instead of &quot;= new TVLandscape()&quot;, probably other ones... but yeah, running with an old DLL won&#039;t help much.
You should remove everything about beta keys too.</description>
		<content:encoded><![CDATA[<p>Yes, the shader project was referencing a tool that is in the DirectX SDK and it&#8217;s an old version, so the usage probably changed&#8230; deleting the shader project solves this, and it&#8217;s not necessary.</p>
<p>For the other problem, try making it work with the newest TV3D DLLs. There are breaking changes that occured in TV3D since then, like you have to do Scene.CreateLandscape instead of &#8220;= new TVLandscape()&#8221;, probably other ones&#8230; but yeah, running with an old DLL won&#8217;t help much.<br />
You should remove everything about beta keys too.</p>
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	<item>
		<title>By: roto23</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-149</link>
		<dc:creator>roto23</dc:creator>
		<pubDate>Tue, 14 Apr 2009 18:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-149</guid>
		<description>I got past that error by just removing the shader from the project.  However, I now get a memory access violation error.  I suspect its cause I&#039;m using a new version of the MTV3D65.dll then you did cause I see licsense input boxes. I&#039;ll try and track down an older dll and reference that</description>
		<content:encoded><![CDATA[<p>I got past that error by just removing the shader from the project.  However, I now get a memory access violation error.  I suspect its cause I&#8217;m using a new version of the MTV3D65.dll then you did cause I see licsense input boxes. I&#8217;ll try and track down an older dll and reference that</p>
]]></content:encoded>
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	<item>
		<title>By: roto23</title>
		<link>http://theinstructionlimit.com/?p=10&#038;cpage=1#comment-148</link>
		<dc:creator>roto23</dc:creator>
		<pubDate>Tue, 14 Apr 2009 17:45:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.zaknafein.hjcrusaders.com/?p=9#comment-148</guid>
		<description>Renaud.

I cannot get this project to run when I unzip it. I get this message..
error PRJ0019: A tool returned an error code from &quot;Preforming Custom Build Step&quot;.
&quot;
Also, there is a file column and &quot;Shaders&quot; is listed under that column.  Any idea? This tutorial is exactly what I was looking for too.  A light weight water system so as to not kill my frame rate.

I have been surfing this web site and your skills are amazing.  Also, this is a total shot in the dark but I have to ask...  Did you ever play DAOC?, I frequently ran up against a plaer named Zaknafein.</description>
		<content:encoded><![CDATA[<p>Renaud.</p>
<p>I cannot get this project to run when I unzip it. I get this message..<br />
error PRJ0019: A tool returned an error code from &#8220;Preforming Custom Build Step&#8221;.<br />
&#8221;<br />
Also, there is a file column and &#8220;Shaders&#8221; is listed under that column.  Any idea? This tutorial is exactly what I was looking for too.  A light weight water system so as to not kill my frame rate.</p>
<p>I have been surfing this web site and your skills are amazing.  Also, this is a total shot in the dark but I have to ask&#8230;  Did you ever play DAOC?, I frequently ran up against a plaer named Zaknafein.</p>
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